Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
UFLOW: visualizing uncertainty in fluid flow
Proceedings of the 7th conference on Visualization '96
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
The motion map: efficient computation of steady flow animations
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the conference on Visualization '98
Data level comparison of wind tunnel and computational fluid dynamics data
Proceedings of the conference on Visualization '98
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
IEEE Transactions on Visualization and Computer Graphics
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Animating Flow Fields: Rendering of Oriented Line Integral Convolution
CA '97 Proceedings of the Computer Animation
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
A novel approach to vortex core region detection
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Case study: hardware-accelerated selective LIC volume rendering
Proceedings of the conference on Visualization '02
Fast LIC Image Generation Based on Significance Map
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Multivariate visualization with data fusion
Information Visualization
High-Quality Animation of 2D Steady Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Directional enhancement in texture-based vector field visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
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This paper explores mapping strategies for generating LIC-like images from streamlines and streamline-like images from LIC. The main contribution of this paper is a technique which we call pseudo-LIC or PLIC. By adjusting a small set of key parameters, PLIC can generate flow visualizations that span the spectrum of streamline-like to LIC-like images. Among the advantages of PLIC are: image quality comparable with LIC, performance speedup over LIC, use of a template texture that is independent of the size of the flow field, handles the problem of multiple streamlines occupying the same pixel in image space, reduced aliasing, applicability to time varying data sets, and variable speed animation.