SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Volume rendering using the Fourier projection-slice theorem
Proceedings of the conference on Graphics interface '92
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Conference abstracts and applications
View-independent environment maps
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PLIC: bridging the gap between streamlines and LIC
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
Case study: visualizing ocean flow vertical motions using Lagrangian-Eulerian time surfaces
Proceedings of the conference on Visualization '02
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
IEEE Transactions on Visualization and Computer Graphics
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
IEEE Transactions on Visualization and Computer Graphics
Linear algebra operators for GPU implementation of numerical algorithms
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Scene depth reconstruction on the GPU: a post processing technique for layered fog
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Realtime hybrid shadow algorithm using shadow texture and shadow map
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
Decoupling strokes and high-level attributes for interactive traditional drawing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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