Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
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Shadow plays key roles in making images look realistic and you feel spatial sense within the scene. Shadow map and shadow texture are the most famous algorithms for these effects, but both methods have some problems as is well-known. Shadow Map has the aliasing and stripe pattern problem whereas shadow texture algorithm doesn't have these problems but can not create shadows on themselves (self-shadows). We solved these problems by applying both algorithms at the same time. Our method shows more effective performance and higher quality compared to each existing algorithm.