Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast line integral convolution for arbitrary surfaces in 3D
Visualization and mathematics
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Texture Based Flow Visualization
Texture Based Flow Visualization
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Generalized Streak Lines: Analysis and Visualization of Boundary Induced Vortices
IEEE Transactions on Visualization and Computer Graphics
Context-controlled flow visualization in augmented reality
GI '08 Proceedings of graphics interface 2008
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Multi-layer illustrative dense flow visualization
Computer Graphics Forum
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
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We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing that is simultaneously computed in the physical space of the object and in the device space of the image plane. This approach retains the benefits of previous image-space techniques, such as output sensitivity, independence from surface parameterization or mesh connectivity, and support for dynamic surfaces. At the same time, frame-to-frame coherence is achieved even when the camera position is changed, and potential inflow issues at silhouette lines are overcome. Noise input for texture advection is modeled as a solid 3D texture and constant spatial noise frequency on the image plane is achieved in a memory-efficient way by appropriately scaling the noise in physical space. For the final rendering, we propose color schemes to effectively combine the visualization of surface shape and flow. Hybrid physical/device-space texture advection can be efficiently implemented on GPUs and therefore supports interactive vector field visualization. Finally, we show some examples for typical applications in scientific visualization.