Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers

  • Authors:
  • S. Bachthaler;M. Strengert;D. Weiskopf;T. Ertl

  • Affiliations:
  • Institute of Visualization and Interactive Systems, University of Stuttgart, Germany;Institute of Visualization and Interactive Systems, University of Stuttgart, Germany;School of Computing Science, Simon Fraser University, Canada;Institute of Visualization and Interactive Systems, University of Stuttgart, Germany

  • Venue:
  • EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
  • Year:
  • 2006

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Abstract

We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection.