Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
UNIX system programming
ConMan: a visual programming language for interactive graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Virtual reality in scientific visualization
Communications of the ACM
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
VisAD: connecting people to computations and people to people
ACM SIGGRAPH Computer Graphics
Large field visualization with demand-driven calculation
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Structured spatial domain image and data comparison metrics
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
A scalable high-performance environment for fluid flow analysis on unstructured grids
Proceedings of the 1994 ACM/IEEE conference on Supercomputing
IEEE Transactions on Visualization and Computer Graphics
A Predictor-Corrector Technique for Visualizing Unsteady Flow
IEEE Transactions on Visualization and Computer Graphics
Computer graphics companion
An Extensible Interactive Visualization Framework for the Virtual Windtunnel
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Density Functions for Visual Attributes and Effective Partitioning in Graph Visualization
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
A tool for visualizing the topology of three-dimensional vector fields
VIS '91 Proceedings of the 2nd conference on Visualization '91
VISAGE: an object-oriented scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
SuperGlue: a programming environment for scientific visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualization requirements in the atmospheric and environmental sciences: five case study reports
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualization of time-dependent flow fields
VIS '93 Proceedings of the 4th conference on Visualization '93
Applying observations of work activity in designing prototype data analysis tools
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
UFAT: a particle tracer for time-dependent flow fields
VIS '94 Proceedings of the conference on Visualization '94
The design and implementation of the cortex visualization system
VIS '94 Proceedings of the conference on Visualization '94
An annotation system for 3D fluid flow visualization
VIS '94 Proceedings of the conference on Visualization '94
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Encyclopedia of Computer Science
Virtual Tubelets-efficiently visualizing large amounts of particle trajectories
Computers and Graphics
Dense geometric flow visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Structure-accentuating dense flow visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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Three-dimensional, unsteady, multi-zoned fluid dynamics simulations over full scale aircraft is typical of problems being computed at NASA Ames' Numerical Aerodynamic Simulation (NAS) facility on CRAY2 and CRAY-YMP supercomputers. With multiple processor workstations available in the 10-30 Mflop range, we feel that these new developments in scientific computing warrant a new approach to the design and implementation of analysis tools. These larger, more complex problems create a need for new visualization techniques not possible with the existing software or systems available as of this writing and these visualization techniques will change as the supercomputing environment, and hence the scientific methods employed, evolve even further.Visualization of computational aerodynamics requires flexible, extensible, and adaptable software tools for performing analysis tasks. Flexible means the ability to handle a diverse range of problems. Extensible means the ability to interact at all levels of the software hierarchy, either through existing built-in functionality or through the implementation of custom "plug-in" modules. Adaptable means the ability to adapt to new software and hardware configurations through the use of modular structured programming methods, a graphics library standard, and the use of common network communication protocols (like UNIX sockets) for the distribution of processing.This paper discusses FAST (Flow Analysis Software Toolkit), an implementation of a software system for fluid mechanics analysis that is based on this approach.