Essential ray tracing algorithms
An introduction to ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Surface representations of two- and three-dimensional fluid flow topology
VIS '90 Proceedings of the 1st conference on Visualization '90
FAST: a multi-processed environment for visualization of computational fluid dynamics
VIS '90 Proceedings of the 1st conference on Visualization '90
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
A tool for visualizing the topology of three-dimensional vector fields
VIS '91 Proceedings of the 2nd conference on Visualization '91
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualization of turbulent flow with particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 7th conference on Visualization '96
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
The motion map: efficient computation of steady flow animations
VIS '97 Proceedings of the 8th conference on Visualization '97
Image-guided streamline placement on curvilinear grid surfaces
Proceedings of the conference on Visualization '98
Proceedings of the conference on Visualization '98
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
PLIC: bridging the gap between streamlines and LIC
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Case study: hardware-accelerated selective LIC volume rendering
Proceedings of the conference on Visualization '02
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
Topology-Preserving Smoothing of Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Fast LIC Image Generation Based on Significance Map
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Visualization of Analytically Defined Dynamical Systems
Dagstuhl '97, Scientific Visualization
High-Quality Animation of 2D Steady Vector Fields
IEEE Transactions on Visualization and Computer Graphics
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
Layered motion field visualization: perceptual issues
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Perceptual limits on 2D motion-field visualization
ACM Transactions on Applied Perception (TAP)
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Automatic and reliable extraction of dendrite backbone from optical microscopy images
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and simulation and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part III
Motion visualization of ultrasound imaging
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interactive visual exploration of unsteady 3D flows
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
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Line Integral Convolution (LIC), introduced by Cabral and Leedom in SIGGRAPH 驴93, is a powerful technique for imaging and animating vector fields. We extend the LIC technique in three ways:1. The existing algorithm is limited to vector fields over a regular Cartesian grid. We extend the algorithm and the animation techniques possible with it to vector fields over curvilinear surfaces, such as those found in computational fluid dynamics simulations.2. We introduce a technique to visualize vector magnitude as well as vector direction, i.e., variable-speed flow animation.3. We show how to modify LIC to visualize unsteady (time dependent) flows.Our implementation utilizes texture-mapping hardware to run in real time, which allows our algorithms to be included in interactive applications.