Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Parallel line integral convolution
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The “parallel vectors” operator: a vector field visualization primitive
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Enhanced Spot Noise for Vector Field Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Flow Field Clustering via Algebraic Multigrid
VIS '04 Proceedings of the conference on Visualization '04
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
VIS '04 Proceedings of the conference on Visualization '04
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Computer Graphics Forum
Multi-layer illustrative dense flow visualization
Computer Graphics Forum
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interactive visual exploration of unsteady 3D flows
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interactive high quality trimmed NURBS visualization using appearance preserving tessellation
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
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A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV). In IBFV two-dimensional animated textures are produced by defining each frame of a flow animation as a blend between a warped version of the previous image and a number of filtered white noise images. We produce flow aligned texture on arbitrary three-dimensional triangle meshes in the same spirit as the original method: Texture is generated directly in image space. We show that IBFVS is efficient and effective. High performance (typically fifty frames or more per second) is achieved by exploiting graphics hardware. Also, IBFVS can easily be implemented and a variety of effects can be achieved. Applications are flow visualization and surface rendering. Specifically, we show how to visualize the wind field on the earth and how to render a dirty bronze bunny.