Realistic animation of liquids
Graphical Models and Image Processing
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Inviscid and incompressible fluid simulation on triangle meshes: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
Flow simulation with locally-refined LBM
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Particle-based drop animation on meshes in real time
Computer Animation and Virtual Worlds
Real-Time Fluid Effects on Surfaces using the Closest Point Method
Computer Graphics Forum
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Flow motion on curved surfaces of arbitrary topology is an interesting visual effect but a complex dynamics to simulate. In this paper, we introduce a novel and effective way to model such dynamics. We propose a technique that adapts a recently emerged computational fluid dynamics (CFD) model, unstructured lattice Boltzmann model (Unstructured LBM), from the 2D unstructured meshes to the 3D surface meshes. Unlike previous methods in modeling flows on surfaces, which start from the macroscopic point of view and modify the Navier Stokes solvers for the curved surfaces, our method is based on the microscopic kinetic equations for discrete particle distribution functions. All computations on the surface mesh only involve the information within local neighborhoods. This model lends itself the following advantages: (i) simplicity and explicit parallelism in computation, (ii) great capability in handling complex interactions, such as the interactions between flow and boundaries and the interactions of multiple-component fluids; (iii) no need of global surface parameterization which may cause strong distortions; (iv) capability of being applied to meshes with arbitrary connectivity.