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Realistic animation of liquids
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Image based flow visualization
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Flow Visualization with Surface Particles
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Flows on surfaces of arbitrary topology
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Visualizing 3D velocity fields near contour surfaces
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Chain models in computer simulation
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Adapted unstructured LBM for flow simulation on curved surfaces
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A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
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Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Solving PDEs on manifolds with global conformal parametriazation
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This paper presents a new method for animating particles on an arbitrary triangular mesh starting from a fluid flow velocity field. The velocity field visualization with particles allows for the production of new special effects. An attraction constraint is introduced to correct a particle's velocity so its trajectory remains near the surface. A repulsion constraint is also used to ensure a better distribution of particles on the surface. Our velocity field is obtained by physically-based heuristics, implemented with a chain model. Our method is robust and yields good results, in particular for interactive simulations, even for systems with several thousand particles.