Particle-based fluid flow visualization on meshes

  • Authors:
  • Khalid Djado;Richard Egli

  • Affiliations:
  • Université de Sherbrooke, Sherbrooke, Québec, Canada;Université de Sherbrooke, Sherbrooke, Québec, Canada

  • Venue:
  • Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
  • Year:
  • 2009

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Abstract

This paper presents a new method for animating particles on an arbitrary triangular mesh starting from a fluid flow velocity field. The velocity field visualization with particles allows for the production of new special effects. An attraction constraint is introduced to correct a particle's velocity so its trajectory remains near the surface. A repulsion constraint is also used to ensure a better distribution of particles on the surface. Our velocity field is obtained by physically-based heuristics, implemented with a chain model. Our method is robust and yields good results, in particular for interactive simulations, even for systems with several thousand particles.