IEEE Computer Graphics and Applications
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Synthetic Image Generation with a Lens and Aperture Camera Model
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
Introduction to the Analysis and Processing of Signals
Introduction to the Analysis and Processing of Signals
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
Visualizing Vector Field Topology in Fluid Flows
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast oriented line integral convolution for vector field visualization via the Internet
VIS '97 Proceedings of the 8th conference on Visualization '97
Real-time techniques for 3D flow visualization
Proceedings of the conference on Visualization '98
Simplified representation of vector fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Transport and anisotropic diffusion in time-dependent flow visualization
Proceedings of the conference on Visualization '01
Case study: visualizing ocean flow vertical motions using Lagrangian-Eulerian time surfaces
Proceedings of the conference on Visualization '02
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Competent, Compact, Comparative Visualization of a Vortical Flow Field
IEEE Transactions on Visualization and Computer Graphics
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
IEEE Transactions on Visualization and Computer Graphics
Three Ways to Show 3D Fluid Flow
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
VIS '95 Proceedings of the 6th conference on Visualization '95
Visualization of turbulent flow with particles
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '94 Proceedings of the conference on Visualization '94
Volume rendering methods for computational fluid dynamics visualization
VIS '94 Proceedings of the conference on Visualization '94
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
IWOMP '07 Proceedings of the 3rd international workshop on OpenMP: A Practical Programming Model for the Multi-Core Era
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
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A technique for rendering particles in general, and surface particles in particular, is presented. This technique incorporates an improved shading model, the use of Gaussian filters to prevent spatial and temporal artifacts, and an efficient scan-conversion algorithm. The steps of the rendering are described: shading, filtering, scan conversion, and occlusion. Ways in which the process may be varied to further improve the results and widen the range of applications are discussed.