Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Moving iconic objects in scientific visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
The state of the art of visual languages for visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualization of time-dependent flow fields
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualization of turbulent flow with particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Fine-grain visualization algorithms in dataflow environments
VIS '93 Proceedings of the 4th conference on Visualization '93
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Mix&Match: a construction kit for visualization
VIS '94 Proceedings of the conference on Visualization '94
Spray rendering as a modular visualization environment
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Glyphs for Visualizing Uncertainty in Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
Visualizing the Tracking and Diving Behavior of Marine Mammals: A Case Study
VIS '95 Proceedings of the 6th conference on Visualization '95
Computers and Graphics
Human-centered visualization environments
Human-centered visualization environments
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Spray rendering provides a framework for creating and experimenting with different visualization techniques. The name spray rendering is derived from the metaphor of using a virtual spray can to paint data sets. Varying the type of paint in the can highlights data in different ways. Spray rendering is not limited to the paint metaphor, however. Other useful metaphors include a flashlight and a probe. Thus, spray rendering refers to the localized nature of the visualization algorithms and the manner in which the algorithms are sent to the data sets. We gain several advantages by looking at visualization algorithms in this way, including extensibility, grid independence, and ability to handle large data sets. This article presents the benefits, conceptual design, issues and directions of spray rendering.