Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Designing interaction: psychology at the human-computer interface
Designing interaction: psychology at the human-computer interface
Fast Visualization, Manipulation, and Analysis of Binary Volumetric Objects
IEEE Computer Graphics and Applications
Editing Tools for 3D Medical Imaging
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
The VIS-5D system for easy interactive visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
Virtual input devices for 3D systems
VIS '93 Proceedings of the 4th conference on Visualization '93
The prevention of mode errors through sensory feedback
Human-Computer Interaction
Interactive lens visualization techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visual Gesture Interfaces for Virtual Environments
AUIC '00 Proceedings of the First Australasian User Interface Conference
Comparative Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
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We present extensions to the traditional cutting plane that become practical with the availability of virtual reality devices. These extensions take advantage of the intuitive ease of use associated with the cutting metaphor. Using their hands as the cutting tool, users interact directly with the data to generate arbitrarily oriented planar surfaces, linear surfaces, and curved surfaces. We find that this type of interaction is particularly suited for exploratory scientific visualization where features need to be quickly identified and precise positioning is not required. We also document our investigation on other intuitive metaphors for use with scientific visualization.