Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Making graphics physically tangible
Communications of the ACM
Visualization on the Responsive Workbench
IEEE Computer Graphics and Applications
Situational Awareness Using the Responsive Workbench
IEEE Computer Graphics and Applications
Collaborative Production Modeling and Planning
IEEE Computer Graphics and Applications
Using Virtual Environments to Train Firefighters
IEEE Computer Graphics and Applications
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
Analyzing Engineering Simulations in a Virtual Environment
IEEE Computer Graphics and Applications
Vision for man machine interaction
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Invited Speech: "Gestural Interface to a visual computing Environment for Molecular biologists"
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Real-Time Self-Calibrating Stereo Person Tracking Using 3-D Shape Estimation from Blob Features
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Computers and Graphics
IEEE Transactions on Neural Networks
The catchment feature model: a device for multimodal fusion and a bridge between signal and sense
EURASIP Journal on Applied Signal Processing
Gestural Interaction Using Feature Classification
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Visual affect recognition
Development of direct manipulation interface for collaborative VR/MR workspace
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
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Virtual environments provide a whole new way of viewing and manipulating 3D data. Current technology moves the images out of desktop monitors and into the space immediately surrounding the user. Users can literally put their hands on the virtual objects. Unfortunately techniques for interacting with such environments have yet to mature. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. A natural, more intuitive method of interaction would be to allow the user to grasp objects with their hands and manipulate them as if they were real objects.We are investigating the use of computer vision in implementing a natural interface based on hand gestures. A framework for a gesture recognition system is introduced along with results of experiments in color segmentation, feature extraction and template matching for finger and hand tracking and hand pose recognition. Progress in the implementation of a gesture interface for navigation and object manipulation in virtual environments is discussed.