Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Virtual environments in scientific visualization
COMPCON '92 Proceedings of the thirty-seventh international conference on COMPCON
VIS '97 Proceedings of the 8th conference on Visualization '97
IEEE Computer Graphics and Applications
Efficient Visualization of Crash-Worthiness Simulations
IEEE Computer Graphics and Applications
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Crashing in Cyberspace - Evaluating Structural Behavior of Car Bodies in a Virtual Environment
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Visual Gesture Interfaces for Virtual Environments
AUIC '00 Proceedings of the First Australasian User Interface Conference
A layer-based virtual prototyping system for product development
Computers in Industry
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests become available. This article presents new results of ongoing research at the University of Erlangen and at BMW in developing a virtual environment for car-body engineering applications. They extend to a variety of different fields such as structural mechanics, aerodynamics, acoustics, and air conditioning, to name just a few. In each of these fields, the task at hand is twofold: first, to predict the physical behavior of a complex technical system; second, to use the analysis results to effectively introduce the necessary engineering changes. Creating VRML scenes makes it possible to use intranets or the Internet as a communication platform.