Beyond academic exercises - strategies towards a profitable implementation of VR technology in company work processes

  • Authors:
  • Thomas Reuding

  • Affiliations:
  • BMW AG, Entwicklung Karosserie, München, Germany

  • Venue:
  • EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
  • Year:
  • 2000

Quantified Score

Hi-index 0.00

Visualization

Abstract

Over the last years virtual reality technology has reached a level of maturity that allows us to integrate it into the primary value chains of industrial work processes. This paper describes the experiences we have had with virtual environments, specifically a four sided CAVE, at BMW. By looking at the use of this technology in car body development and engineering we will try to put initial expectations and day-to-day experience in perspective as well as bring new aspects into the discussion.