Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
VIS '97 Proceedings of the 8th conference on Visualization '97
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '93 Proceedings of the 4th conference on Visualization '93
GI '04 Proceedings of the 2004 Graphics Interface Conference
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A survey of point-based techniques in computer graphics
Computers and Graphics
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Hardware-accelerated extraction and rendering of point set surfaces
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive ray tracing of point-based models
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Topologically relevant stream surfaces for flow visualization
Proceedings of the 25th Spring Conference on Computer Graphics
Stream Surface Parametrization by Flow-Orthogonal Front Lines
Computer Graphics Forum
Technical Section: Surface-based flow visualization
Computers and Graphics
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Topology aware stream surfaces
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Smooth stream surfaces of fourth order precision
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distribution of those particles on the surfaces is achieved by selective particle removal and creation. Texture-based surface flow visualization is added to show inner flow structure on those surfaces. We demonstrate that our visualization method is designed for steady and unsteady flow alike: both the path surface component and the texture-based flow representation are capable of processing time-dependent data. Finally, we show that our algorithms lend themselves to an efficient GPU implementation that allows the user to interactively visualize and explore stream surfaces and path surfaces, even when seed curves are modified and even for time-dependent vector fields.