Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A tetrahedra-based stream surface algorithm
Proceedings of the conference on Visualization '01
Optimization of Time-Dependent Particle Tracing Using Tetrahedral Decomposition
VIS '95 Proceedings of the 6th conference on Visualization '95
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Topological Segmentation in Three-Dimensional Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Direct Anisotropic Quad-Dominant Remeshing
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Periodic global parameterization
ACM Transactions on Graphics (TOG)
An Advanced Evenly-Spaced Streamline Placement Algorithm
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Stream Surface Parametrization by Flow-Orthogonal Front Lines
Computer Graphics Forum
Technical Section: Surface-based flow visualization
Computers and Graphics
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Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in part, to the complexity of previous construction algorithms. We introduce a novel algorithm for the construction of stream and path surfaces that is fast, simple and does not rely on any complicated data structures or surface parameterization, thus making it suitable for inclusion into any visualization application. We demonstrate the technique on a series of simulation data sets and show that a number of benefits stem naturally from this approach including: easy timelines and timeribbons, easy stream arrows and easy evenly-spaced flow lines. We also introduce a novel interaction tool called a surface painter in order to address the perceptual challenges associated with visualizing 3D flow. The key to our integral surface generation algorithm's simplicity is performing local computations on quad primitives.