A tetrahedra-based stream surface algorithm
Proceedings of the conference on Visualization '01
VIS '95 Proceedings of the 6th conference on Visualization '95
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments
IEEE Transactions on Visualization and Computer Graphics
Generation of Accurate Integral Surfaces in Time-Dependent Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
Interactive Streak Surface Visualization on the GPU
IEEE Transactions on Visualization and Computer Graphics
Time and Streak Surfaces for Flow Visualization in Large Time-Varying Data Sets
IEEE Transactions on Visualization and Computer Graphics
Interactive visual exploration of unsteady 3D flows
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Smooth stream surfaces of fourth order precision
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
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Visualization of 3D, unsteady flow (4D) is very difficult due to both perceptual challenges and the large size of 4D vector field data. One approach to this challenge is to use integral surfaces to visualize the 4D properties of the field. However the construction of streak surfaces has remained elusive due to problems stemming from expensive computation and complex meshing schemes. We present a novel streak surface construction algorithm that generates the surface using a quadrangular mesh. In contrast to previous approaches the algorithm offers a combination of speed for exploration of 3D unsteady flow, high precision, and places less restriction on data or mesh size due to its CPU-based implementation compared to a GPU-based method. The algorithm can be applied to large data sets because it is based on local operations performed on the quad primitives. We demonstrate the technique on a variety of 3D, unsteady simulation data sets to show its speed and robustness. We also present both a detailed implementation and a performance evaluation. We show that a technique based on quad meshes handles large data sets and can achieve interactive frame rates.