A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
Cloud tracing in convection-diffusion systems
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
UFAT: a particle tracer for time-dependent flow fields
VIS '94 Proceedings of the conference on Visualization '94
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Scalable computation of streamlines on very large datasets
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Topology-based visualization of time-dependent 2D vector fields
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Physically-based dye advection for flow visualization
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Volume deformations in grid-less flow simulations
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Flow volumes [1] are extended for use in unsteady (time-dependent) flows. The resulting unsteady flow volumes are the 3 dimensional analog of streaklines. There are few examples where methods other than particle tracing have been used to visualize time varying flows. Since particle paths can become convoluted in time there are additional considerations to be made when extending any visualization technique to unsteady flows. We will present some solutions to the problems which occur in subdivision, rendering, and system design. We will apply the unsteady flow volumes to a variety of field types including moving multi-zoned curvilinear grids.