Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Multi-layer illustrative dense flow visualization
Computer Graphics Forum
Interactive particle tracing in time-varying tetrahedral grids
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
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Time and streak surfaces are ideal tools to illustrate time-varying vector fields since they directly appeal to the intuition about coherently moving particles. However, efficient generation of high-quality time and streak surfaces for complex, large and time-varying vector field data has been elusive due to the computational effort involved. In this work, we propose a novel algorithm for computing such surfaces. Our approach is based on a decoupling of surface advection and surface adaptation and yields improved efficiency over other surface tracking methods, and allows us to leverage inherent parallelization opportunities in the surface advection, resulting in more rapid parallel computation. Moreover, we obtain as a result of our algorithm the entire evolution of a time or streak surface in a compact representation, allowing for interactive, high-quality rendering, visualization and exploration of the evolving surface. Finally, we discuss a number of ways to improve surface depiction through advanced rendering and texturing, while preserving interactivity, and provide a number of examples for real-world datasets and analyze the behavior of our algorithm on them.