Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast line integral convolution for arbitrary surfaces in 3D
Visualization and mathematics
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
IEEE Transactions on Visualization and Computer Graphics
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
A Review of Nonlinear Diffusion Filtering
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
An Anisotrophic Diffusion Algorithm with Optimized Rotation Invariance
Mustererkennung 2000, 22. DAGM-Symposium
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
GI '04 Proceedings of the 2004 Graphics Interface Conference
Display of Vector Fields Using a Reaction-Diffusion Model
VIS '04 Proceedings of the conference on Visualization '04
Finite Differences And Partial Differential Equations
Finite Differences And Partial Differential Equations
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Strategies for the Visualization of Multiple 2D Vector Fields
IEEE Computer Graphics and Applications
Preserving monotonicity in anisotropic diffusion
Journal of Computational Physics
Time and Streak Surfaces for Flow Visualization in Large Time-Varying Data Sets
IEEE Transactions on Visualization and Computer Graphics
IRIS: Illustrative Rendering for Integral Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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We present a dense visualization of vector fields on multi-layered surfaces. The method is based on the illustration buffer, which provides a screen space representation of the surface, where each pixel stores a list of all surface layers. This representation is implemented on the GPU using shaders and leads to a fast output sensitive technique. In our approach, we first use procedural noise to create an initial spot pattern on the surface that has both an almost constant screen space frequency and is view independent. Then, we perform anisotropic diffusion simultaneously on all surface layers using a discretization scheme that maintains second order convergence while only accessing the four neighboring pixels. Finally, we enhance this result with illustrative techniques and composite the final image. Our method works with time-evolving surfaces, time-dependent vector fields, and moving cameras. We apply our method to CFD data sets from engineering and astronomy as well as synthetic velocity fields. © 2012 Wiley Periodicals, Inc.