The “parallel vectors” operator: a vector field visualization primitive
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Information visualization: perception for design
Information visualization: perception for design
A tetrahedra-based stream surface algorithm
Proceedings of the conference on Visualization '01
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Color Sequences for Univariate Maps: Theory, Experiments and Principles
IEEE Computer Graphics and Applications
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '93 Proceedings of the 4th conference on Visualization '93
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Visualization Tools for Vorticity Transport Analysis in Incompressible Flow
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Flow field visualization using vector field perpendicular surfaces
Proceedings of the 25th Spring Conference on Computer Graphics
Automatic Stream Surface Seeding: A Feature Centered Approach
Computer Graphics Forum
Technical Section: Surface-based flow visualization
Computers and Graphics
Environmental Modelling & Software
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Stream surfaces are a classic flow visualization technique used to portray the characteristics of vector fields, and texture advection research has made rapid advances in recent years. We present a novel hybrid visualization of texture advection on stream surfaces. This approach conveys properties of the vector field that stream surfaces alone cannot. We apply the visualization technique to various patterns of flow from CFD data important to automotive engine simulation including two patterns of in-cylinder flow (swirl and tumble motion) as well as flow through a cooling jacket. In addition, we explore multiple vector fields defined at the stream surface such as velocity, vorticity, and pressure gradient. The results of our investigation highlight both the strengths and limitations of the hybrid stream surface-texture advection visualization technique and offer new insight to engineers exploring and analyzing their simulations.