Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
Shock and vortex visualization using a combined visual/Haptic interface
Proceedings of the conference on Visualization '00
IEEE Computer Graphics and Applications
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
A probe for local flow field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
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This paper introduces Vector Field Perpendicular Surfaces as a means to represent vector data with special focus on variations across the vectors in the field. These surfaces are a perpendicular analogue to streamlines, with the vector data always being parallel to the normals of the surface. In this way the orientation of the data is conveyed to the viewer, while providing a continuous representation across the vectors of the field. This paper describes the properties of such surfaces including an issue with helicity density in the vector data, an approach to generating them, several stop conditions and special means to handle also fields with non-zero helicity density.