Algorithms in combinatorial geometry
Algorithms in combinatorial geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Supernodal Approach to Sparse Partial Pivoting
SIAM Journal on Matrix Analysis and Applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Topology matching for fully automatic similarity estimation of 3D shapes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Optimally cutting a surface into a disk
Proceedings of the eighteenth annual symposium on Computational geometry
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Normal vector voting: crease detection and curvature estimation on large, noisy meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Computer Aided Geometric Design
SMI '03 Proceedings of the Shape Modeling International 2003
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Global conformal surface parameterization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Finding and defining the generators of genus-n objects for constructing topological and cut graphs
The Visual Computer: International Journal of Computer Graphics
Fair morse functions for extracting the topological structure of a surface mesh
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Direct Anisotropic Quad-Dominant Remeshing
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Optimal Global Conformal Surface Parameterization
VIS '04 Proceedings of the conference on Visualization '04
Meshless Thin-Shell Simulation Based on Global Conformal Parameterization
IEEE Transactions on Visualization and Computer Graphics
Geometric modeling with conical meshes and developable surfaces
ACM SIGGRAPH 2006 Papers
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Deformable Model Retrieval Based on Topological and Geometric Signatures
IEEE Transactions on Visualization and Computer Graphics
Harmonic skeleton for realistic character animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Non-iterative approach for global mesh optimization
Computer-Aided Design
Automatic and interactive mesh to T-spline conversion
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
An incremental approach to feature aligned quad dominant remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Volumetric parameterization and trivariate b-spline fitting using harmonic functions
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Controlled field generation for quad-remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
User-controllable polycube map for manifold spline construction
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Spectral quadrangulation with orientation and alignment control
ACM SIGGRAPH Asia 2008 papers
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Harmonic 1-form based skeleton extraction from examples
Graphical Models
Extracting lines of curvature from noisy point clouds
Computer-Aided Design
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Volumetric parameterization and trivariate B-spline fitting using harmonic functions
Computer Aided Geometric Design
Technical Section: Dynamic harmonic fields for surface processing
Computers and Graphics
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
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In this paper, we propose a new quadrilateral remeshing method for manifolds of arbitrary genus that is at once general, flexible, and efficient. Our technique is based on the use of smooth harmonic scalar fields defined over the mesh. Given such a field, we compute its gradient field and a second vector field that is everywhere orthogonal to the gradient. We then trace integral lines through these vector fields to sample the mesh. The two nets of integral lines together are used to form the polygons of the output mesh. Curvature-sensitive spacing of the lines provides for anisotropic meshes that adapt to the local shape. Our scalar field construction allows users to exercise extensive control over the structure of the final mesh. The entire process is performed without computing an explicit parameterization of the surface, and is thus applicable to manifolds of any genus without the need for cutting the surface into patches.