SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
SMI '03 Proceedings of the Shape Modeling International 2003
ACM SIGGRAPH 2003 Papers
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Edge-sharpener: recovering sharp features in triangulations of non-adaptively re-meshed surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Direct Anisotropic Quad-Dominant Remeshing
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
A remeshing approach to multiresolution modeling
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Geometric modeling with conical meshes and developable surfaces
ACM SIGGRAPH 2006 Papers
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Surface remeshing in arbitrary codimensions
The Visual Computer: International Journal of Computer Graphics
Periodic global parameterization
ACM Transactions on Graphics (TOG)
Robust Feature Classification and Editing
IEEE Transactions on Visualization and Computer Graphics
Automatic and interactive mesh to T-spline conversion
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Robust principal curvatures on multiple scales
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
Extracting lines of curvature from noisy point clouds
Computer-Aided Design
ACM SIGGRAPH 2009 papers
Robust principal curvatures using feature adapted integral invariants
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Feature aligned quad dominant remeshing using iterative local updates
Computer-Aided Design
Fast parallel construction of smooth surfaces from meshes with tri/quad/pent facets
SGP '08 Proceedings of the Symposium on Geometry Processing
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Localized quadrilateral coarsening
SGP '09 Proceedings of the Symposium on Geometry Processing
A wave-based anisotropic quadrangulation method
ACM SIGGRAPH 2010 papers
Lp Centroidal Voronoi Tessellation and its applications
ACM SIGGRAPH 2010 papers
SMI 2011: Full Paper: Template-based quadrilateral meshing
Computers and Graphics
Curvature estimation for meshes based on vertex normal triangles
Computer-Aided Design
Connectivity editing for quad-dominant meshes
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geometry. Instead of computing a globally smooth parameterization or integrating curvature lines along a tangent vector field, we simply apply an iterative relaxation scheme which incrementally aligns the mesh edges to the principal directions. The quad-dominant mesh is eventually obtained by dropping the not-aligned diagonals from the triangle mesh. A post-processing stage is introduced to further improve the results. The major advantage of our algorithm is its conceptual simplicity since it is merely based on elementary mesh operations such as edge collapse, flip, and split. The resulting meshes exhibit a very good alignment to surface features and rather uniform distribution of mesh vertices. This makes them very well-suited, e.g., as Catmull-Clark Subdivision control meshes.