The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Ray Tracing Point Sampled Geometry
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Ray Tracing Point Set Surfaces
SMI '03 Proceedings of the Shape Modeling International 2003
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A survey of point-based techniques in computer graphics
Computers and Graphics
ACM SIGGRAPH 2006 Papers
GPU-based rendering of sparse low-degree implicit surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 papers
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
Technical Section: A classification-based rendering method for point models
Computers and Graphics
Visibility map for global illumination in point clouds
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
An extension on robust directed projection of points onto point clouds
Computer-Aided Design
Front tracking with moving-least-squares surfaces
Journal of Computational Physics
Interpolatory point set surfaces—convexity and Hermite data
ACM Transactions on Graphics (TOG)
Real-Time Point-Based Rendering Using Visibility Map
IEICE - Transactions on Information and Systems
Real time ray tracing of point-based models
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Implicit surface octrees for ray tracing point models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Visible neighborhood graph of point clouds
Graphical Models
Splat/mesh blending, perspective rasterization and transparency for point-based rendering
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A survey of methods for moving least squares surfaces
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Hi-index | 0.00 |
Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.