Interactive ray tracing of point-based models

  • Authors:
  • Ingo Wald;Hans-Peter Seidel

  • Affiliations:
  • MPI Informatik, Saarbrücken, Germany;MPI Informatik, Saarbrücken, Germany

  • Venue:
  • SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
  • Year:
  • 2005

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Abstract

Point-based methods have recently gained significant interest, as their simplicity and independence of connectivity make them a simple and powerful tool in both modelling and rendering. Still, their use for high-quality and photorealistic rendering is still in its infancy, in particular for interactive applications. This paper describes a framework for interactively ray tracing point-based models based on a combination of an implicit surface representation, an efficient surface intersection algorithm, and a specially designed acceleration structure. Using this framework allows for interactively ray tracing even highly complex models on a single PC, including global illumination effects and the interactive visualization of a 24-million-point model with ray traced shadows.