Real-Time Point-Based Rendering Using Visibility Map

  • Authors:
  • Byeong-Seok Shin;Dong-Ryeol Oh;Daniel Kang

  • Affiliations:
  • -;-;-

  • Venue:
  • IEICE - Transactions on Information and Systems
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Because of its simplicity and intuitive approach, point-based rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance rendering have been achieved. However, previous methods showed problems related to depth-based visibility computation. We propose an extended point-based rendering method using a visibility map. In our method we employ a distance-based visibility technique (replacing depth-based visibility), an averaged position map and an adaptive fragment processing scheme, resulting in more accurate and improved image quality, as well as improved rendering performance.