Confetti: Object-Space Point Blending and Splatting

  • Authors:
  • Renato Pajarola;Miguel Sainz;Patrick Guidotti

  • Affiliations:
  • IEEE Computer Society;IEEE Computer Society;-

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2004

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Abstract

In this paper, we present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution point hierarchy. We also analyze continuous point interpolation in object-space and we define a new class of parameterized blending kernels as well as a normalization procedure to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on texture mapping and \alpha{\hbox{-}}{\rm blending} as well as programmable vertex and pixel-shaders.