Points reloaded: point-based rendering revisited

  • Authors:
  • Miguel Sainz;Renato Pajarola;Roberto Lario

  • Affiliations:
  • Computer Graphics Lab, Computer Science Department, University of California Irvine;Computer Graphics Lab, Computer Science Department, University of California Irvine;Dpto. Arquitectura de, Computadores y Automática, Universidad Complutense Madrid

  • Venue:
  • SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
  • Year:
  • 2004

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Abstract

The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and in particular the different implementations compare like apples to oranges. In this paper we revisit a number of recently developed point-based rendering implementations. We briefly summarize a few proposed hierarchical multiresolution point data structures and their advantages. Based on a common multiresolution framework we then describe and examine different hardware accelerated point rendering algorithms. Experimental results are given with respect to performance timing and rendering quality for the different approaches.