IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Feline: fast elliptical lines for anisotropic texture mapping
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Z3: an economical hardware technique for high-quality antialiasing and transparency
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Resample hardware for 3D graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Low latency photon mapping using block hashing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Rendering of virtual environments based on polygonal & point-based models
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the conference on Visualization '01
Variational classification for visualization of 3D ultrasound data
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Non-photorealistic volume rendering using stippling techniques
Proceedings of the conference on Visualization '02
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Point-based modelling and rendering using radial basis functions
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
IEEE Transactions on Visualization and Computer Graphics
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Budget sampling of parametric surface patches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Hybrid forward resampling and volume rendering
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Dynamic Sculpting and Deformation of Point Set Surfaces
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
Object-space point blending and splatting
ACM SIGGRAPH 2003 Sketches & Applications
A super-resolution method with EWA
Journal of Computer Science and Technology
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
Confetti: Object-Space Point Blending and Splatting
IEEE Transactions on Visualization and Computer Graphics
Scalar-Function-Driven Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Touch-Based Haptics for Interactive Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Rendering Deformable Surface Reflectance Fields
IEEE Transactions on Visualization and Computer Graphics
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
Animated particle rendering in DSP and FPGA
Proceedings of the 20th spring conference on Computer graphics
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Adaptive sampling of intersectable models exploiting image and object-space coherence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
Graphical Models - Special issue on PG2004
Implicit surface visualization of reconstructed biological molecules
Theoretical Computer Science - In memoriam: Alberto Del Lungo (1965-2003)
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
Deferred blending: Image composition for single-pass point rendering
Computers and Graphics
Light-Field Rendering Using Colored Point Clouds---A Dual-Space Approach
Presence: Teleoperators and Virtual Environments
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
A hardware architecture for surface splatting
ACM SIGGRAPH 2007 papers
Non-conforming surface representations
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Meshless geometric subdivision
Graphical Models
A multiresolution object space point-based rendering approach for mobile devices
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A classification-based rendering method for point models
Computers and Graphics
3D Anatomical Model Visualization within a Grid-Enabled Environment
Computing in Science and Engineering
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Visibility map for global illumination in point clouds
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Point rendering of non-manifold surfaces with features
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Mode-splitting for highly detailed, interactive liquid simulation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Moving parabolic approximation of point clouds
Computer-Aided Design
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
NBS: A new representation for point surfaces based on genetic clustering algorithm
Computers and Graphics
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Gaussian projection: a novel PBR algorithm for real-time rendering
SIGGRAPH '09: Posters
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A novel simplification algorithm based on MLS and Splats for point models
Proceedings of the 2009 Computer Graphics International Conference
Dynamic surfel set refinement for high-quality rendering
Computers and Graphics
Point-based rendering techniques
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
Surface processing methods for point sets using finite elements
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
Technical Section: Robust normal estimation for point clouds with sharp features
Computers and Graphics
Fan clouds: an alternative to meshes
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Stochastic optimization of multiple texture registration using mutual information
Proceedings of the 29th DAGM conference on Pattern recognition
An anti-aliasing technique for voxel-based massive model visualization strategies
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
From rendering to tracking point-based 3D models
Image and Vision Computing
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Improving the quality of depth image based rendering for 3D video systems
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Visualization of LIDAR datasets using point-based rendering technique
Computers & Geosciences
SMI 2011: Full Paper: Point set silhouettes via local reconstruction
Computers and Graphics
Multi-view stereo point clouds visualization
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
A height-difference-based ray tracing of point models
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Automatic size and variance determination for better surface splatting quality on close-up view
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A novel algorithm for segmenting fruit from unorganized point clouds
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
HiPC'05 Proceedings of the 12th international conference on High Performance Computing
An alternative suggestion for vision-language integration in intelligent agents
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
Efficient computation of elliptic gabriel graph
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
An efficient point rendering using octree and texture lookup
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Voxelization of free-form solids represented by catmull-clark subdivision surfaces
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Accelerating depth image-based rendering using GPU
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
Rendering of unorganized points with octagonal splats
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Reconstructing the indirect light field for global illumination
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Adaptive surface splatting for facial rendering
Computer Animation and Virtual Worlds
Meshless simulation of plastic deformation and crack
Transactions on Edutainment VIII
Point-based rendering of trees
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Meshless isosurface generation from multiblock data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A point-based system for local and remote exploration of dense 3D scanned models
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Boolean operations on surfel-bounded solids using programmable graphics hardware
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Real-time point cloud refinement
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Uncertainty and variability in point cloud surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Points reloaded: point-based rendering revisited
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Bounds on the k-neighborhood for locally uniformly sampled surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Finite elements on point based surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive ray tracing of point-based models
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Voronoi rasterization of sparse point sets
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Robust filtering of noisy scattered point data
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
DUODECIM: a structure for point scan compression and rendering
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Single-pass point rendering and transparent shading
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Splat/mesh blending, perspective rasterization and transparency for point-based rendering
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
GPU accelerated image aligned splatting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Parallel Surface Reconstruction for Particle-Based Fluids
Computer Graphics Forum
Exposure stacks of live scenes with hand-held cameras
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Coherent culling and shading for large molecular dynamics visualization
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Splatting lines for 3D mesh illustration
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Hi-index | 0.00 |
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework of Heckbert to irregularly spaced point samples. To render the points, we develop a surface splat primitive that implements the screen space EWA filter. Moreover, we show how to optimally sample image and procedural textures to irregular point data during pre-processing. We also compare the optimal algorithm with a more efficient view-independent EWA pre-filter. Surface splatting makes the benefits of EWA texture filtering available to point-based rendering. It provides high quality anisotropic texture filtering, hidden surface removal, edge anti-aliasing, and order-independent transparency.