Three-dimensional alpha shapes
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An optimal algorithm for approximate nearest neighbor searching fixed dimensions
Journal of the ACM (JACM)
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the sixth ACM symposium on Solid modeling and applications
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
What Energy Functions Can Be Minimizedvia Graph Cuts?
IEEE Transactions on Pattern Analysis and Machine Intelligence
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-Based Rendering
Lines of curvature and umbilical points for implicit surfaces
Computer Aided Geometric Design
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Stabilizing Stereo Correspondence Computation Using Delaunay Triangulation and Planar Homography
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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3D reconstruction from image sequences using multiview stereo (MVS) algorithms is an important research area in computer vision and has multitude of applications. Due to its image-feature-based analysis, 3D point clouds derived from such algorithms are irregularly distributed and can be sparse at plain surface areas. Noise and outliers also degrade the resulting 3D clouds. Recovering an accurate surface description from such cloud data thus requires sophisticated post processing which can be computationally expensive even for small datasets. For time critical applications, plausible visualization is preferable. We present a fast and robust method for multi-view point splatting to visualize MVS point clouds. Elliptical surfels of adaptive sizes are used for better approximating the object surface, and view-independent textures are assigned to each surfel according to MRF-based energy optimization. The experiments show that our method can create surfel models with textures from low-quality MVS data within seconds. Rendering results are plausible with a small time cost due to our view-independent texture mapping strategy.