Robust model-based motion tracking through the integration of search and estimation
International Journal of Computer Vision
3D Pose Estimation by Directly Matching Polyhedral Models to Gray Value Gradients
International Journal of Computer Vision
Evaluation of Interest Point Detectors
International Journal of Computer Vision - Special issue on a special section on visual surveillance
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hyperpatches for 3D Model Acquisition and Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Visualization and Computer Graphics
Real-Time Visual Tracking of Complex Structures
IEEE Transactions on Pattern Analysis and Machine Intelligence
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
Stable Real-Time 3D Tracking Using Online and Offline Information
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient Model-Based 3D Tracking of Deformable Objects
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
International Journal of Computer Vision
Monocular model-based 3D tracking of rigid objects
Foundations and Trends® in Computer Graphics and Vision
Point-Based Graphics
Real-time Hybrid Tracking using Edge and Texture Information
International Journal of Robotics Research
Real-time combined 2D+3D active appearance models
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Hi-index | 0.00 |
This paper adds to the abundant visual tracking literature with two main contributions. First, we illustrate the interest of using Graphic Processing Units (GPU) to support efficient implementations of computer vision algorithms, and secondly, we introduce the use of point-based 3D models as a shape prior for real-time 3D tracking with a monocular camera. The joint use of point-based 3D models together with GPU allows to adapt and simplify an existing tracking algorithm originally designed for triangular meshes. Point-based models are of particular interest in this context, because they are the direct output of most laser scanners. We show that state-of-the-art techniques developed for point-based rendering can be used to compute in real-time intermediate values required for visual tracking. In particular, apparent motion predictors at each pixel are computed in parallel, and novel views of the tracked object are generated online to help wide-baseline matching. Both computations derive from the same general surface splatting technique which we implement, along with other low-level vision tasks, on the GPU, leading to a real-time tracking algorithm.