Multiresolution point-set surfaces
GI '08 Proceedings of graphics interface 2008
A hardware processing unit for point sets
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
GPU in Haptic Rendering of Deformable Objects
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Proceedings of the Conference on High Performance Graphics 2009
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Meshless modeling of deformable shapes and their motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Approximating gradients for meshes and point clouds via diffusion metric
SGP '09 Proceedings of the Symposium on Geometry Processing
An Effective Message Embedding Scheme for 3D Models
Fundamenta Informaticae
Technical Section: Robust normal estimation for point clouds with sharp features
Computers and Graphics
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU
Computer-Aided Design
Technical Section: Visibility of noisy point cloud data
Computers and Graphics
From rendering to tracking point-based 3D models
Image and Vision Computing
Applications of geometry and topology for quadrilateral meshprocessing and verifiable visualization
Proceedings of the twenty-sixth annual symposium on Computational geometry
Adaptive surface reconstruction based on implicit PHT-splines
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Shape decomposition and understanding of point cloud objects based on perceptual information
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG)
Cultural Heritage: Out-of-core selection and editing of huge point clouds
Computers and Graphics
Sparse meshless models of complex deformable solids
ACM SIGGRAPH 2011 papers
Multi-level partition of unity algebraic point set surfaces
Journal of Computer Science and Technology
Data structures for interactive high resolution level-set surface editing
Proceedings of Graphics Interface 2011
SMI 2011: Full Paper: Point set silhouettes via local reconstruction
Computers and Graphics
Service-oriented interactive 3D visualization of massive 3D city models on thin clients
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Parallel and adaptive surface reconstruction based on implicit PHT-splines
Computer Aided Geometric Design
Automatic size and variance determination for better surface splatting quality on close-up view
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A novel algorithm for segmenting fruit from unorganized point clouds
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Visible neighborhood graph of point clouds
Graphical Models
Detail-feature-preserving surface reconstruction
Computer Animation and Virtual Worlds
Rasterized Bounding Volume Hierarchies
Computer Graphics Forum
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
Quantized Point-Based Global Illumination
Computer Graphics Forum
Feature-Preserving Reconstruction of Singular Surfaces
Computer Graphics Forum
An Effective Message Embedding Scheme for 3D Models
Fundamenta Informaticae
Isometry-invariant matching of point set surfaces
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
Coherent out-of-core point-based global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
A survey of methods for moving least squares surfaces
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Adaptive sampling and rendering of fluids on the GPU
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Edge-aware point set resampling
ACM Transactions on Graphics (TOG)
Visually-complete aerial LiDAR point cloud rendering
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Accurate single image multi-modal camera pose estimation
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Real-time 3D reconstruction at scale using voxel hashing
ACM Transactions on Graphics (TOG)
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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website.The first book on a major development in graphics by the pioneers in the field* This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images* Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics