Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Point-Based Graphics
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
The Need for Verifiable Visualization
IEEE Computer Graphics and Applications
Verifiable Visualization for Isosurface Extraction
IEEE Transactions on Visualization and Computer Graphics
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Localized quadrilateral coarsening
SGP '09 Proceedings of the Symposium on Geometry Processing
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Computational geometry, computer graphics, and visualization are closely related ares that have had great synergy over the years. Point-based graphics~\cite{Gross:2007:PBG}, for example, grew out of contributions from all of these different areas. In this talk, we present results that show non-trivial applications of geometric and topological techniques to graphics and visualization. We also discuss how some of our recent work on graphics and visualization can foster further developments in computational geometry. In particular, we advocate the need for work in quad mesh processing, and a greater emphasis on the verification of geometric algorithms and implementations.