Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Computing Geodesics and Minimal Surfaces via Graph Cuts
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Spectral surface reconstruction from noisy point clouds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Point-Based Graphics
ACM SIGGRAPH 2007 papers
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Voronoi-based variational reconstruction of unoriented point sets
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Edge-preserving decompositions for multi-scale tone and detail manipulation
ACM SIGGRAPH 2008 papers
Accurate, Dense, and Robust Multiview Stereopsis
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
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In this paper, we propose a feature-preserving surface reconstruction method from sparse noisy 3D measurements such as range scanning or passive multiview stereo. In contrast to earlier methods, we define a novel type of explicit 3D filter—regularized weighted least squares filter—to characterize the detail features such as surface wrinkles and sharp features. To account for noise, we rasterize input-oriented points into a probabilistic volume (base volume) and then create a guidance volume by Gaussian filtering. Both the base volume and the guidance volume are further filtered by regularized weighted least squares filter to detect and recover detail features. After the two-stage filtering, a global minimal surface is computed by graph cut and meshed as a geometric model. Experimental results on various datasets show that our method is robust to noise, outliers, and missing parts, which makes it more suitable to fit indoor/outdoor multiview stereo data. Unlike other methods, our method can completely recover scene structures and preserve detail features from noisy point samples. Copyright © 2012 John Wiley & Sons, Ltd.