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A convex multi-view stereo formulation with robustness to occlusions and time-varying clutter
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Robust wide baseline scene alignment based on 3D viewpoint normalization
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A trip to Rome: physical replicas of historical objects created in a fully automated way from photos
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GPU-friendly multi-view stereo reconstruction using surfel representation and graph cuts
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Disparity map refinement and 3D surface smoothing via directed anisotropic diffusion
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Modeling urban scenes in the spatial-temporal space
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3D line segment detection for unorganized point clouds from multi-view stereo
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Image Guided Reconstruction of Un-sampled Data: A Filling Technique for Cultural Heritage Models
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Rendering synthetic objects into legacy photographs
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Accelerated real-time reconstruction of 3D deformable objects from multi-view video channels
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Interactive 3D modeling of indoor environments with a consumer depth camera
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Towards reliable matching of images containing repetitive patterns
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Augmented reality system for visualizing 3-D region of interest in unknown environment
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Automated sparse 3D point cloud generation of infrastructure using its distinctive visual features
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Efficient city-sized 3D reconstruction from ultra-high resolution aerial and ground video imagery
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Fast marching for robust surface segmentation
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Supervised classification of multiple view images in object space for seismic damage assessment
PIA'11 Proceedings of the 2011 ISPRS conference on Photogrammetric image analysis
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Videoscapes: exploring sparse, unstructured video collections
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Place recognition via 3d modeling for personal activity lifelog using wearable camera
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RGB-D mapping: Using Kinect-style depth cameras for dense 3D modeling of indoor environments
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Detail-feature-preserving surface reconstruction
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Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
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Factored Facade Acquisition using Symmetric Line Arrangements
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High fidelity facial hair capture
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Data-driven simulation methods in computer graphics: cloth, tissue and faces
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An interactive approach to semantic modeling of indoor scenes with an RGBD camera
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Coherent intrinsic images from photo collections
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Incremental 3d reconstruction using bayesian learning
IEA/AIE'12 Proceedings of the 25th international conference on Industrial Engineering and Other Applications of Applied Intelligent Systems: advanced research in applied artificial intelligence
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Silhouette-aware warping for image-based rendering
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Perception of visual artifacts in image-based rendering of façades
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Viewpoint-aware object detection and continuous pose estimation
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Semi-variational registration of range images by non-rigid deformations
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Scale robust multi view stereo
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A tensor voting approach for multi-view 3d scene flow estimation and refinement
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Combining monocular geometric cues with traditional stereo cues for consumer camera stereo
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A Theory of Minimal 3D Point to 3D Plane Registration and Its Generalization
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Fully Automatic Registration of Image Sets on Approximate Geometry
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Dense scene reconstruction with points of interest
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Scene reconstruction from high spatio-angular resolution light fields
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ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Piecewise planar scene reconstruction and optimization for multi-view stereo
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Adaptive structure from motion with a contrario model estimation
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
An efficient image matching method for multi-view stereo
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Depth synthesis and local warps for plausible image-based navigation
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3D reconstruction for damaged documents: imaging of the great parchment book
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Preference and artifact analysis for video transitions of places
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Textured mesh surface reconstruction of large buildings with multi-view stereo
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3D Scene Reconstruction from Multiple Spherical Stereo Pairs
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Multi-object reconstruction from dynamic scenes: An object-centered approach
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Novel view image synthesis based on photo-consistent 3D model deformation
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A videogrammetric as-built data collection method for digital fabrication of sheet metal roof panels
Advanced Engineering Informatics
Computers and Electronics in Agriculture
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Incremental 3D reconstruction using Bayesian learning
Applied Intelligence
Occlusion-aware multi-view reconstruction of articulated objects for manipulation
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This paper proposes a novel algorithm for multiview stereopsis that outputs a dense set of small rectangular patches covering the surfaces visible in the images. Stereopsis is implemented as a match, expand, and filter procedure, starting from a sparse set of matched keypoints, and repeatedly expanding these before using visibility constraints to filter away false matches. The keys to the performance of the proposed algorithm are effective techniques for enforcing local photometric consistency and global visibility constraints. Simple but effective methods are also proposed to turn the resulting patch model into a mesh which can be further refined by an algorithm that enforces both photometric consistency and regularization constraints. The proposed approach automatically detects and discards outliers and obstacles and does not require any initialization in the form of a visual hull, a bounding box, or valid depth ranges. We have tested our algorithm on various data sets including objects with fine surface details, deep concavities, and thin structures, outdoor scenes observed from a restricted set of viewpoints, and “crowded” scenes where moving obstacles appear in front of a static structure of interest. A quantitative evaluation on the Middlebury benchmark [CHECK END OF SENTENCE] shows that the proposed method outperforms all others submitted so far for four out of the six data sets.