Object-centered surface reconstruction: combining multi-image stereo and shading
International Journal of Computer Vision
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Minimal Surfaces Based Object Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
From Multiple Stereo Views to Multiple 3-D Surfaces
International Journal of Computer Vision
Global Minimum for Active Contour Models: A Minimal Path Approach
International Journal of Computer Vision
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Foundations of Image Understanding
Foundations of Image Understanding
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Fast Stereo Matching Using Rectangular Subregioning and 3D Maximum-Surface Techniques
International Journal of Computer Vision
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
3D Model Acquisition from Extended Image Sequences
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
A Probabilistic Theory of Occupancy and Emptiness
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
3-D surface reconstruction from stereoscopic image sequences
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A Histogram-Based Color Consistency Test for Voxel Coloring
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 4 - Volume 4
A Maximum-Flow Formulation of the N-Camera Stereo Correspondence Problem
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
A Quasi-Dense Approach to Surface Reconstruction from Uncalibrated Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modelling Dynamic Scenes by Registering Multi-View Image Sequences
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Globally Minimal Surfaces by Continuous Maximal Flows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Accurate and Scalable Surface Representation and Reconstruction from Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using Multiple Hypotheses to Improve Depth-Maps for Multi-View Stereo
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Accurate, Dense, and Robust Multiview Stereopsis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hand-held acquisition of 3D models with a video camera
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
IEEE Transactions on Image Processing
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms continue to improve. This paper presents a voxel-based algorithm that adapts the earliest space-carving methods and utilises a minimal surface technique to obtain a cleaner result. Embedded Voxel Colouring is built in two stages: (a) progressive voxel carving is used to build a volume of embedded surfaces and (b) the volume is processed to obtain a surface that maximises photo-consistency data in the volume. This algorithm combines the strengths of classical carving techniques with those of minimal surface approaches. We require only a single pass through the voxel volume, this significantly reduces computation time and is the key to the speed of our approach. We also specify three requirements for volumetric reconstruction: monotonic carving order, causality of carving and water-tightness. Experimental results are presented that demonstrate the strengths of this approach.