Shape from silhouette outlines using an adaptive dandelion model
Computer Vision and Image Understanding
3D surface point and wireframe reconstruction from multiview photographic images
Image and Vision Computing
The visual hull of piecewise smooth objects
Computer Vision and Image Understanding
Shape recovery from turntable sequence using rim reconstruction
Pattern Recognition
Shape from silhouettes based on a centripetal pentahedron model
Graphical Models
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A semi-supervised approach to space carving
Pattern Recognition
3D reconstruction using silhouettes from unordered viewpoints
Image and Vision Computing
Recovering the 3D structure of tubular objects from stereo silhouettes
Pattern Recognition
Unsupervised learning of background modeling parameters in multicamera systems
Computer Vision and Image Understanding
Real-Time free-viewpoint video generation using multiple cameras and a PC-Cluster
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
An octree-based method for shape from inconsistent silhouettes
Pattern Recognition
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
Scan modeling: 3d modeling techniques using cross section of a shape
Proceedings of the 10th asia pacific conference on Computer human interaction
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Generalised relaxed Radon transform (GR2T) for robust inference
Pattern Recognition
Bayesian shape from silhouettes
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
A hybrid image-based modelling algorithm
ACSC '13 Proceedings of the Thirty-Sixth Australasian Computer Science Conference - Volume 135
Bayesian 3D shape from silhouettes
Digital Signal Processing
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Occluding contours from an image sequence with view-point specifications determine a bounding volume approximating the object generating the contours. The initial creation and continual refinement of the approximation requires a volumetric representation that facilitates modification yet is descriptive of surface detail. The ``volume segment'' representation presented in this paper is one such representation.