Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Appearance based object modeling using texture database: acquisition, compression and rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Surface reconstruction and display from range and color data
Surface reconstruction and display from range and color data
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Fast Environmental Lighting for Local-PCA Encoded BTFs
CGI '04 Proceedings of the Computer Graphics International
Carved visual hulls for high-accuracy image-based modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Online construction of surface light fields
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Image-based registration of 3D-range data using feature surface elements
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Journal on Computing and Cultural Heritage (JOCCH)
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Multiplexed illumination for measuring BRDF using an ellipsoidal mirror and a projector
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
ACM SIGGRAPH 2010 papers
Hemispherical confocal imaging using turtleback reflector
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Embroidery modeling and rendering
Proceedings of Graphics Interface 2012
Data Driven Surface Reflectance from Sparse and Irregular Samples
Computer Graphics Forum
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Integrated high-quality acquisition of geometry and appearance for cultural heritage
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
WebGL-based streaming and presentation framework for bidirectional texture functions
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Registration of multi-view images of planar surfaces
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
WebGL-based streaming and presentation of objects with bidirectional texture functions
Journal on Computing and Cultural Heritage (JOCCH)
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
Texture databases - A comprehensive survey
Pattern Recognition Letters
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In order to produce visually appealing digital models of cultural heritage artefacts, a meticulous reconstruction of the 3D geometry alone is often not sufficient, as colour and reflectance information give essential clues of the object's material. Standard texturing methods are often only able to overcome this fact under strict material and lighting condition limitations. The realistic reconstruction of complex yet frequently encountered materials such as fabric, leather, wood or metal is still a challenge. In this paper, we describe a novel system to acquire the 3Dgeometry of an object using its visual hull, recorded in multiple 2D images with a multi-camera array. At the same time, the material properties of the object are measured into Bidirectional Texture Functions (BTF), that faithfully capture the mesostructure of the surface and reconstruct the look-and-feel of its material. The high rendering fidelity of the acquired BTF texture data with respect to reflectance and self-shadowing also alleviates the limited precision of the visual hull approach for 3D geometry acquisition.