The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multispectral Random Field Models for Synthesis and Analysis of Color Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Analysis and Recognition of Real-World Textures in Three Dimensions
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Appearance based object modeling using texture database: acquisition, compression and rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Texture modelling by discrete distribution mixtures
Computational Statistics & Data Analysis
A Multiresolution Causal Colour Texture Model
Proceedings of the Joint IAPR International Workshops on Advances in Pattern Recognition
Efficient Cloth Modeling and Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Decoupling BRDFs from surface mesostructures
GI '04 Proceedings of the 2004 Graphics Interface Conference
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Viewpoint Consistent Texture Synthesis
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Non-linear Reflectance Model for Bidirectional Texture Function Synthesis
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 1 - Volume 01
A Gaussian Mixture-Based Colour Texture Model
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
BTF Image Space Utmost Compression and Modelling Method
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Bidirectional Texture Contrast Function
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Capture and Synthesis of 3D Surface Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
A Fourier Theory for Cast Shadows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Level-of-detail representation of bidirectional texture functions for real-time rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Out-of-core tensor approximation of multi-dimensional matrices of visual data
ACM SIGGRAPH 2005 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
An efficient representation of complex materials for real-time rendering
Proceedings of the ACM symposium on Virtual reality software and technology
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Class-Specific Material Categorisation
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Illumination Invariant Texture Retrieval
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 03
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
Image retrieval measures based on illumination invariant textural MRF features
Proceedings of the 6th ACM international conference on Image and video retrieval
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Extreme Compression and Modeling of Bidirectional Texture Function
IEEE Transactions on Pattern Analysis and Machine Intelligence
BTF modelling using BRDF texels
International Journal of Computer Mathematics - Computer Vision and Pattern Recognition
On optimal resampling of view and illumination dependent textures
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A psychophysically validated metric for bidirectional texture data reduction
ACM SIGGRAPH Asia 2008 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Bidirectional Texture Function Modeling: A State of the Art Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
IEEE Transactions on Visualization and Computer Graphics
A wavelet-based multiresolution statistical model for texture
IEEE Transactions on Image Processing
An RBF-based compression method for image-based relighting
IEEE Transactions on Image Processing
Compression of illumination-adjustable images
IEEE Transactions on Circuits and Systems for Video Technology
Compressing the illumination-adjustable images with principal component analysis
IEEE Transactions on Circuits and Systems for Video Technology
Reconstruction of volumetric surface textures for real-time rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Bidirectional texture function simultaneous autoregressive model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
WebGL-based streaming and presentation of objects with bidirectional texture functions
Journal on Computing and Cultural Heritage (JOCCH)
Interactive appearance design in the presence of optically complex materials
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
DOME II: a parallelized BTF acquisition system
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
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Multidimensional visual texture is the appropriate paradigm for physically correct material visual properties representation. The course will present recent advances in texture modelling methodology as applied in computer vision, pattern recognition, computer graphics, and virtual/augmented reality applications. Contrary to previous courses on material appearance, we will focus on materials whose nature allows the exploitation of texture modeling approaches. This topic is introduced in the wider and complete context of pattern recognition and image processing. It comprehends modeling of multi-spectral images and videos which can be accomplished either with multi-dimensional mathematical models or sophisticated sampling methods from the original measurements. The key aspects of the topic, i.e., different multi-dimensional data models with their corresponding benefits and drawbacks, optimal model selection, parameter estimation and model synthesis techniques, are discussed. These methods produce compact parametric sets that not only faithfully reproduce material appearance, but are also vital for visual scene analysis, e.g. texture segmentation, classification, and retrieval. Special attention is devoted to recent advanced trends towards Bidirectional Texture Function (BTF) modeling, used for materials that do not obey Lambertian law, and whose reflectance has non-trivial illumination and viewing direction dependency. BTFs represent the best known effectively applicable textural representation of most real-world materials' visual properties. The techniques covered include efficient Markov random field-based algorithms, intelligent sampling algorithms, spatially-varying reflectance models and challenges with their possible implementation on GPU. The course also deals with proper data measurement, visualization of texture models in virtual scenes, visual quality evaluation feedback, as well as description of key industrial and research applications. We will discuss options as to which type of material representation is appropriate for required application, what are its limits and possible modelling options, and what the biggest challenges in realistic modelling of materials are.