On uniform resampling and gaze analysis of bidirectional texture functions
ACM Transactions on Applied Perception (TAP)
A psychophysical evaluation of texture degradation descriptors
SSPR&SPR'10 Proceedings of the 2010 joint IAPR international conference on Structural, syntactic, and statistical pattern recognition
Colour and rotation invariant textural features based on Markov random fields
Pattern Recognition Letters
Computer-aided appearance design based on BRDF measurements
Computer-Aided Design
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
K-clustered tensor approximation: A sparse multilinear model for real-time rendering
ACM Transactions on Graphics (TOG)
A scalable framework for image-based material representations
Proceedings of the 17th International Conference on 3D Web Technology
Integrated high-quality acquisition of geometry and appearance for cultural heritage
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
WebGL-based streaming and presentation framework for bidirectional texture functions
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
A plausible texture enlargement and editing compound Markovian model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Bidirectional texture function simultaneous autoregressive model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Analysis of human gaze interactions with texture and shape
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Lightweight visualization for high-quality materials on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Registration of multi-view images of planar surfaces
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
Technical Section: Interactive high fidelity visualization of complex materials on the GPU
Computers and Graphics
Texture databases - A comprehensive survey
Pattern Recognition Letters
Grand challenges: material models in automotive
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
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An ever-growing number of real-world computer vision applications require classification, segmentation, retrieval, or realistic rendering of genuine materials. However, the appearance of real materials dramatically changes with illumination and viewing variations. Thus, the only reliable representation of material visual properties requires capturing of its reflectance in as wide range of light and camera position combinations as possible. This is a principle of the recent most advanced texture representation, the Bidirectional Texture Function (BTF). Multispectral BTF is a seven-dimensional function that depends on view and illumination directions as well as on planar texture coordinates. BTF is typically obtained by measurement of thousands of images covering many combinations of illumination and viewing angles. However, the large size of such measurements has prohibited their practical exploitation in any sensible application until recently. During the last few years, the first BTF measurement, compression, modeling, and rendering methods have emerged. In this paper, we categorize, critically survey, and psychophysically compare such approaches, which were published in this newly arising and important computer vision and graphics area.