Multispectral Random Field Models for Synthesis and Analysis of Color Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Multiresolution Causal Colour Texture Model
Proceedings of the Joint IAPR International Workshops on Advances in Pattern Recognition
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Multiscale Colour Texture Model
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
BTF Image Space Utmost Compression and Modelling Method
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Bidirectional Texture Function Modeling: A State of the Art Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Visualization and Computer Graphics
Bidirectional texture function simultaneous autoregressive model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Hi-index | 0.00 |
Bidirectional texture function (BTF) is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. BTF is the recent most advanced representation of visual properties of surface materials. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modeling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing. While several techniques for measurement or processing of BTF textures have been described already, there is no environment allowing to support BTF texture rendering. This contribution describes novel Blender texture plugin for the purpose of BTF texture mapping and rendering. The plugin benefits from our previously developed BTF Roller texture enlargement method which is integral part of its implementation. The presented plugin allows to create realistic computer animations with additional BTF textures of any required size mapped onto an object surfaces while the other functionality of Blender retains.