SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Transform and Data Compression Handbook
The Transform and Data Compression Handbook
Appearance based object modeling using texture database: acquisition, compression and rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Hierarchical Tensor Approximation of Multi-Dimensional Visual Data
IEEE Transactions on Visualization and Computer Graphics
X3DOM: a DOM-based HTML5/X3D integration model
Proceedings of the 14th International Conference on 3D Web Technology
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
ACM SIGGRAPH 2010 papers
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Proceedings of the 15th International Conference on Web 3D Technology
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
BTF compression via sparse tensor decomposition
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Optimized image sampling for view and light interpolation
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Integrated high-quality acquisition of geometry and appearance for cultural heritage
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
A full-spherical device for simultaneous geometry and reflectance acquisition
WACV '13 Proceedings of the 2013 IEEE Workshop on Applications of Computer Vision (WACV)
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Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable virtual surrogates is one of the most challenging problems in this field. For this purpose, we seek to employ not only a 3D geometry but also a powerful material representation capable of reproducing the full visual appeal of an object. In this article, we propose a WebGL-based presentation framework in which reflectance information is represented via Bidirectional Texture Functions (BTF). Our approach works out-of-the-box in modern Web browsers and allows for the progressive transmission and interactive rendering of digitized artifacts consisting of 3D geometry and reflectance information. We handle the huge amount of data needed for this representation by employing a novel progressive streaming approach for BTFs, which allows for the smooth interactive inspection of a steadily improving version during the download. We demonstrate an interesting use-case of this technique at a cross section of Cultural Heritage, medical education, and research and provide an evaluation of the capabilities of our framework in the scope of BTF compression and transmission.