A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
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Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simulating global illumination using adaptive meshing
Simulating global illumination using adaptive meshing
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
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A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
Global illumination of glossy environments using wavelets and importance
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
Interactive Design of Complex Time-Dependent Lighting
IEEE Computer Graphics and Applications
Interactive Relighting of Panoramas
IEEE Computer Graphics and Applications
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Image-based Rendering with Controllable Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Proceedings of the Eurographics Workshop on Rendering Techniques '97
GPU algorithms for radiosity and subsurface scattering
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All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Relighting with 4D incident light fields
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
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EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient Linear Re-rendering for Interactive Lighting Design
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Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Real-time rendering of translucent meshes
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TensorTextures: multilinear image-based rendering
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Triple product wavelet integrals for all-frequency relighting
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DISCO: acquisition of translucent objects
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Rendering Deformable Surface Reflectance Fields
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Adaptive mesh subdivision for precomputed radiance transfer
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ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
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Precomputed local radiance transfer for real-time lighting design
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GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
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EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Animatable facial reflectance fields
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency precomputed radiance transfer for glossy objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Inferring reflectance functions from wavelet noise
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Exploiting temporal coherence for incremental all-frequency relighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Wavelet radiance transport for interactive indirect lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient wavelet rotation for environment map rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A meshless hierarchical representation for light transport
ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH Asia 2008 papers
Precomputation-Based Rendering
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Proceedings of the 2011 SIGGRAPH Asia Conference
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Ambient obscurance baking on the GPU
SIGGRAPH Asia 2013 Technical Briefs
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Several types of methods precompute or capture light transport operators in either virtual or real scenes. Precomputed radiance transfer methods interactively render realistic images of static scenes under dynamic incident illumination, while reflectance field techniques capture an appearance model of a real scene for relighting purposes. In this article we present a unifying mathematical framework for methods that precompute or capture light transport operators, and characterize a large body of earlier work in its terms. The framework is given in the form of an operator equation that extends the rendering equation to account for a constrained space of emissions. The connections between traditional global illumination methods and precomputed transfer techniques become apparent through the explicit equation. Based on insight provided by the unifying view, we outline possibilities for new methods, particularly the wider adaptation of previous, hierarchical finite element techniques for efficient computation of the transport operators.