SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Illumination networks: fast realistic rendering with general reflectance functions
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Improving interaction with radiosity-based lighting simulation programs
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Generalized wavelet product integral for rendering dynamic glossy objects
ACM SIGGRAPH 2006 Papers
The lightspeed automatic interactive lighting preview system
ACM SIGGRAPH 2007 papers
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
A theory of locally low dimensional light transport
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Affine double- and triple-product wavelet integrals for rendering
ACM Transactions on Graphics (TOG)
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
An analysis of the in-out BRDF factorization for view-dependent relighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Sparsely precomputing the light transport matrix for real-time rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Exploiting temporal coherence for incremental all-frequency relighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive albedo editing in path-traced volumetric materials
ACM Transactions on Graphics (TOG)
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We describe new tools for the interactive design of complex, time-dependent lighting in scenes with fixed geometry. The work is motivated by the difficulty in visualizing complicated lighting sequences during the design of large-scale theatrical productions. Fast interaction is achieved regardless of scene and lighting complexity, even when used in conjunction with costly rendering techniques such as radiosity and ray tracing. Time-variant lighting is simulated using linear combinations of static images, each depicting the scene under different lighting conditions. Multiple levels of accuracy facilitate interactive design by trading image quality for fast feedback in a controlled way. Coarse approximations are used in the preliminary design stage to allow for instantaneous feedback, then the sequence is progressively refined by computing basis solutions in order of increasing overall contribution. When changes to the design are required, existing global solutions are re-used to the greatest extent possible. the techniques are demonstrated with complex models based on actual stage sets.