SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution painting and compositing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Texture and reflection in computer generated images
Communications of the ACM
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive Design of Complex Time-Dependent Lighting
IEEE Computer Graphics and Applications
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Advanced Global Illumination
ACM SIGGRAPH 2003 Papers
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Precomputed shadow fields for dynamic scenes
ACM SIGGRAPH 2005 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
Hemispherical rasterization for self-shadowing of dynamic objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency precomputed radiance transfer for glossy objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
4D compression and relighting with high-resolution light transport matrices
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
SOHO: Orthogonal and symmetric Haar wavelets on the sphere
ACM Transactions on Graphics (TOG)
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Fast, realistic lighting and material design using nonlinear cut approximation
ACM SIGGRAPH Asia 2008 papers
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Affine double- and triple-product wavelet integrals for rendering
ACM Transactions on Graphics (TOG)
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Visibility editing for all-frequency shadow design
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Interactive editing of lighting and materials using a bivariate BRDF representation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Large-scale data management for PRT-based real-time rendering of dynamically skinned models
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Precomputed radiance transfer for dynamic scenes taking into account light interreflection
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Advanced light material interaction for direct volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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We consider real-time rendering of dynamic glossy objects with realistic shadows under distant all-frequency environment lighting. Previous PRT approaches pre-compute light transport for a fixed scene and cannot account for cast shadows on high-glossy objects occluded by dynamic neighbors. In this paper, we extend double/triple product integral to generalized multi-function product integral. We represent shading integral at each vertex as the product integral of multiple functions, involving the lighting, BRDF, local visibility and dynamic occlusions. Our main contribution is a new mathematical representation and analysis of multi-function product integral in the wavelet domain. We show that multi-function product integral in the primal corresponds to the summation of the product of basis coefficients and integral coefficients. We propose a novel generalized Haar integral coefficient theorem to evaluate arbitrary Haar integral coefficients. We present an efficient sub-linear algorithm to render dynamic glossy objects under time-variant all-frequency lighting and arbitrary view conditions in a few seconds on a commodity CPU, orders of magnitude faster than previous techniques. To further accelerate shadow computation, we propose a Just-in-time Radiance Transfer (JRT) technique. JRT is a new generalization to PRT for dynamic scenes. It is compact and flexible, and supports glossy materials. By pre-computing radiance transfer vectors at runtime, we demonstrate rendering dynamic view-dependent all-frequency shadows in real-time.