Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The lessons of Lucasfilm's habitat
Cyberspace
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Virtual reality: the promise of the future
Interactive Learning International
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Vision in natural and virtual environments
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer
Toward a Peer-to-Peer Shared Virtual Reality
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Real-Time Stereo Tracking for Head Pose and Gaze Estimation
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Modular Approach of Multimodal Integration in a Virtual Environment
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Machinima: Making Animated Movies in 3D Virtual Environments
Machinima: Making Animated Movies in 3D Virtual Environments
Rolling, rotating and imagining in a virtual mobile world
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
A user interface framework for multimodal VR interactions
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Designing croquet's TeaTime: a real-time, temporal environment for active object cooperation
OOPSLA '05 Companion to the 20th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
ACM SIGGRAPH 2004 Course Notes
Seeing, hearing, and touching: putting it all together
ACM SIGGRAPH 2004 Course Notes
Realistic, real-time rendering of ocean waves: Research Articles
Computer Animation and Virtual Worlds - Game Technologies
Generalized wavelet product integral for rendering dynamic glossy objects
ACM SIGGRAPH 2006 Papers
Human visual perception of region warping distortions
ACSC '06 Proceedings of the 29th Australasian Computer Science Conference - Volume 48
Vowel Synthesis Based on the Spectral Morphing and Its Application to Speaker Conversion
ICICIC '06 Proceedings of the First International Conference on Innovative Computing, Information and Control - Volume 2
Toward multimodal fusion of affective cues
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Real-time rendering of realistic rain
ACM SIGGRAPH 2006 Sketches
Collada: Sailing the Gulf of 3d Digital Content Creation
Collada: Sailing the Gulf of 3d Digital Content Creation
Presence: Teleoperators and Virtual Environments
Audio vs. Chat: The Effects of Group Size on Media Choice
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Presence: Teleoperators and Virtual Environments
The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse
The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse
A taxonomy of ubiquitous computing applications
Wireless Personal Communications: An International Journal
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Human emotion and the uncanny valley: a GLM, MDS, and Isomap analysis of robot video ratings
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Realistic materials and illumination environments
Realistic materials and illumination environments
Image blending for virtual environment construction based on TIP model
ISPRA'05 Proceedings of the 4th WSEAS International Conference on Signal Processing, Robotics and Automation
Scaling in games and virtual worlds
Communications of the ACM - Designing games with a purpose
Texture map based sound synthesis in rigid-body simulations
ACM SIGGRAPH 2008 posters
A Multi-Modal Haptic Interface for Virtual Reality and Robotics
Journal of Intelligent and Robotic Systems
Haptography: capturing the feel of real objects to enable authentic haptic rendering (invited paper)
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Bringing haptics to Second Life
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Image-space approach to real-time realistic rendering
Image-space approach to real-time realistic rendering
3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
A Novel Voice Morphing System Using Bi-GMM for High Quality Transformation
SNPD '08 Proceedings of the 2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing
Rendering Grass in Real Time with Dynamic Lighting
IEEE Computer Graphics and Applications
Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
Haptic feedback in remote pointing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the International Conference on Advances in Computing, Communication and Control
ACM SIGGRAPH 2009 papers
Scalability for Virtual Worlds
ICDE '09 Proceedings of the 2009 IEEE International Conference on Data Engineering
Real-time facial expression recognition using STAAM and layered GDA classifier
Image and Vision Computing
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
A haptic-based approach to virtual training for aerospace industry
Journal of Visual Languages and Computing
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Bridging the uncanny: an impossible traverse?
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Probing the uncanny valley with the eye size aftereffect
Presence: Teleoperators and Virtual Environments
Empathy with Inanimate Objects and the Uncanny Valley
Minds and Machines
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Real-Time Realistic Rendering of Tissue Surface with Mucous Layer
IWCSE '09 Proceedings of the 2009 Second International Workshop on Computer Science and Engineering - Volume 01
OpenGL Shading Language
Realistic Real-Time Rendering of 3D Terrain Scenes Based on OpenGL
ICISE '09 Proceedings of the 2009 First IEEE International Conference on Information Science and Engineering
Haptic glove with mr brakes for distributed finger force feedback
Presence: Teleoperators and Virtual Environments
You can be too rich: mediated communication in a virtual world
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A realistic, virtual head for human-computer interaction
Interacting with Computers
iFeel_IM: innovative real-time communication system with rich emotional and haptic channels
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Multimodal augmented reality in medicine
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Real-time face pose tracking and facial expression synthesizing for the animation of 3D avatar
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
A low-power integrated neural interface with digital spike detection and extraction
Analog Integrated Circuits and Signal Processing
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
A practical appearance model for dynamic facial color
ACM SIGGRAPH Asia 2010 papers
Multimodal interaction: A suitable strategy for including older users?
Interacting with Computers
HaptiHug: a novel haptic display for communication of hug over a distance
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
SG'10 Proceedings of the 10th international conference on Smart graphics
Proxemic interactions: the new ubicomp?
interactions
Vision-based hand-gesture applications
Communications of the ACM
10 scientific problems in virtual reality
Communications of the ACM
ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Face reality: investigating the Uncanny Valley for virtual faces
ACM SIGGRAPH ASIA 2010 Sketches
Real-time spectral scattering in large-scale natural participating media
Proceedings of the 26th Spring Conference on Computer Graphics
A sparsity-based approach to 3D binaural sound synthesis using time-frequency array processing
EURASIP Journal on Advances in Signal Processing - Special issue on digital audio effects
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Computers in Human Behavior
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
Scaling virtual worlds: simulation requirements and challenges
Proceedings of the Winter Simulation Conference
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Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.