Realistic, real-time rendering of ocean waves: Research Articles

  • Authors:
  • Yaohua Hu;Luiz Velho;Xin Tong;Baining Guo;Harry Shum

  • Affiliations:
  • bogus;IMPA—Instituto de Matematica Pura & Aplicada, Estrada Dona Castorina 110, sala 326, Rio de Janeiro, RJ 22460-320, Brazil.;bogus;bogus;bogus

  • Venue:
  • Computer Animation and Virtual Worlds - Game Technologies
  • Year:
  • 2006

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Abstract

In computer games and other real-time graphics applications, the ocean surface is typically modelled as a texture or bump-mapped plane with simple lighting effects. This paper describes a system for realistically rendering the water surface in real time. Our system can render calm ocean waves with sophisticated lighting effects at 100 fps on a 680 MHz Pentium III with a GeForce 3 graphics card. The wave geometry is represented view-dependently as a dynamic displacement map with surface detail described by a dynamic bump map. The illumination model includes reflection, refraction and Fresnel effects, which are critical for producing the look and feel of water. Copyright © 2006 John Wiley & Sons, Ltd.