Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Realistic animation of liquids
Graphical Models and Image Processing
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Realistic, real-time rendering of ocean waves: Research Articles
Computer Animation and Virtual Worlds - Game Technologies
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
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In this paper, we present an efficient simulation method for realistic ocean scenes on GPU. Firstly, we generate the planar grid of ocean surface, and divide ocean surface to static area and dynamic area. Then we generate the height field using improved noise, and add the height field to dynamic ocean surface grid. To make the surface animate, we have two transform matrices, translation matrix and rotation matrix. After that, we implement the Snell's law to render light-water interaction effects. Finally, we implement our method on GPU, and we simulate the complex ocean scene. The experiments prove that our method is feasible and high performance. Our method could be used in 3D games, computer generated films, and virtual battlefield environment based ocean scenes.